#version 330 core
uniform highp mat4 u_ProjMatrix;
in highp vec4 a_Position;
in mediump vec4 a_Color;
varying lowp vec4 v_Color;
void main()
{
    v_Color = a_Color;
    gl_Position = u_ProjMatrix * a_Position;
    gl_PointSize = 10.0;
};
